#pragma once
#include "DefaultCube.h"
#include "imageloader.h"

class PlatformDelimiter
{
public:
	PlatformDelimiter(void);
	void display(int up=0, int left=0);
	void drawCube(void);
	~PlatformDelimiter(void);
private:
	GLuint	blockTexture;
	GLuint	rodTexture;
	GLuint	midTexture;
	GLfloat baseBottomWidth;
	GLfloat baseBottomHeight;
	GLfloat baseTopWidth;
	GLfloat baseTopHeight;
	GLfloat antena1Height;
	GLfloat antena2Height;
	GLfloat antenaRadius;
	GLUquadricObj* quad;
};

